Showing posts with label Effort. Show all posts
Showing posts with label Effort. Show all posts

Monday, 30 January 2012

Zen and the art of Zombie special operations.


A PhD in Operation Market Garden? That'll do nicely
My name is Ed Fowler; I am a long term computer game addict. There I’ve said it. Not exactly controversial to those that know me but it’s still a strong statement of position. It’s not a harmless vice, It’s not without real world effects as well. For example during a blissful three months “gardening leave” when the dot-com bubble collapsed I had an extended period of doing bugger all at home. I could have used the time to up-skill, learn a language, get fit or actually do some gardening.  I spent it getting Zen-good at Return to Castle Wolfenstein. An admirable investment in total pointlessness I'm sure you’ll agree.

Sunday, 29 January 2012

Cereal, Obol, cartoons and Fortean times in Bournemouth


Hello, is that the BBC? it's Aliens I tells you, Aliens!
It’s a bit of a portmanteau posting today, frankly I'm mildly hungover and still a bit confused over the depth of thought my daughter has put into her view of the perfect milk-to-cereal ratio.

Friday, 27 January 2012

I want it all, I want it all and I want it now!


Here's one I made earlier and yes the shape is damn near impossible.
“Nothing is particularly hard if you divide it into small parts”-- Henry Ford

I admit it, beneath the suave, urbane façade I present to the world, I'm a bit of a geek. Probably a lot of other things as well, but certainly a geek about certain things. I love culinary technology, I love sci-fi, I think games are what computers are made for and I when I want a gadget I want it now.

the dark side of marketing and analytics

too perfect for words..
“Data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding.” Neuromancer: William Gibson

As I’ve mentioned before, once you get enough data in one place you can throw processor cycles at and reach some interesting conclusions pretty fast. What’s stopped us from doing this in the past was two simple factors, not enough accessible data and the price of processor cycles.

Friday, 20 January 2012

I want it now


As a society I think we have rather got used to things happening quickly. We’ve all this automation, all this IT, all this production line manufacturing and with the rapid maturation of technologies like 3D printing this is only to get worse. Just about the only area we expect things to take more than days or weeks is construction and even then there are exceptions to that:

15 days? Strewth!